Versions

Season One - Patch 1.1 Updates: Game Speed Patch (patch 1.1 uses modpack version 1.6)
 * Fixed t1 helmets
 * Allowed dropping items in PVP
 * Doubled dungeon quartz for zombie and skeleton, 1.5x for the witch and wither skeleton
 * Everyone gets 1 quartz every 2 minutes
 * Capture bonus buffs
 * Permanent speed buff
 * Health regen at spawn
 * Spawn gives speed 4 for 15 seconds
 * Buffed breezy passive speed and active damage
 * Countered denying by giving quartz if an enemy falls off the edge
 * 4-minute rotating teleporting pressure plates for minor objectives
 * Disabled spirit vessel flight
 * Changed how the reset works when the final boss is stolen
 * Fixed issue where witch falls in the liquid

Season Two - Patch 2.0 Updates: Spell Rework Patch (patch 2.0 uses modpack version 1.8)
 * Spells Rework: New physical spells that scale off AD and not AP, many mana costs and crowd control duration changes
 * Weapons Rework: Introduced new weapons that properly scale off all the physical stats
 * Malediction's Call Rework: Changed Malediction's Call to suit the spell rework, added "morphs" instead of tiers to suit burst and sustain AP builds
 * Added Guardians and Unique Spells
 * Added Unique Items
 * Added a swim spell
 * Fixed existing broken spells and buff healing spells

Season Two - Patch 2.1 Updates: Selector Graphics (patch 2.1 uses modpack version 1.8)
 * Added graphics for the character selector

Season Two - Patch 2.2 Updates: Performance Fixes & Spawn (patch 2.2 uses modpack version 1.9)
 * Removed server resource pack, now comes with client
 * Made Atlantis range larger
 * Added Spawn
 * Fixed true sight bug