Objectives

Objectives are, as named, the objectives of the game and the winning criteria. The bosses on the 4 minor objectives (Nature, Water, Electric, Fire) must be killed to capture the respective objective. When all minor objectives are captured by the same team, a boss will spawn in the middle "Destiny Pillar" for the team. If the final boss is killed by the same team who captured all the minor objectives, then they win the game. If it is stolen by the other team (described below), the minor objectives are given equally to the two teams and rotation pads (described below) are spawned on all minor objectives. Respawns also don't give speed after the "destiny pillar" boss is killed once.

 Rotation Pads and Parkour 

Every minor objective has parkour that is completed to reach the boss fight. However, there is a rotation of teleportation pads that teleport the players to the top. This changes every 4 minutes and is announced in chat. After Cerberus is killed once, all pads are spawned instead.

 Stealing 

The minor objectives bosses and the final boss can be stolen by the team who didn't start the fight. The objective is always captured by the team who gets the final hit on the boss. This means the other team can always interfere when a team is capturing and take the boss for themselves by getting the last hit.

 Minor Objectives 

All the bosses for the minor objectives have 300 health (150 hearts) and deal 20 damage per hit (10 hearts). They each have special abilities. They also all give team buffs when captured.

Juniper, The Karma of Terra (Nature)

Juniper produces vines out of the mystical tree she takes shelter on and entangles the closest player.

Buff Effect: AoE Slowness

Atlantis, The Savior of Aqua (Water)

Atlantis has mastered the ways of fluid manipulation and is able to take the form of water droplets and not take damage until he attacks.

Buff Effect: Damage Reduction

Voltus, The Paladin of Thunder (Electric)

Voltus is able to manipulate the current in the atmosphere and smites all surroundings with lightning every 6 seconds.

Buff Effect: Movement Speed

Helios, The Ruler of Pyre (Fire)

Helios conjures explosive fireballs of raw power and hurls them at his enemies every 6 seconds.

Buff Effect: AoE Wither Effect

 Final Objective 

Cerberus, The Champion of The Divines does not have any abilities. However, he has significantly more health. The key thing players should be aware of before entering this fight is the PVP element, players should always kill the enemy players before continuing with the boss, as it could otherwise be stolen easily.